When a game is capped at 640x480 with most only ever seeing the inner 512x384, then you can get away with overdraw. There is brute forcing, and octrees and all kinds of other methods. Also, the BIOS you have when PC boots up has always just been a series of hacks over the original old school BIOSes to support newer stuff.Ĭonsoles are designed fresh, and don't have this baggage.īSP isn't the only way to sort a scene. New x86 processors actually have to design around, and emulate bugs that were in earlier x86 chips! The architecture kept getting faster, but not better. x86 tech is a bitch and has lots of backwards compatibility quirks. It's just a side effect of the architectures. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. ![]() Just some random reactions to your captions.Ĭonsoles have a huge leg up on the number of draw calls per frame.
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